Unreal Engine plugin · Documentation

Numen.
Energy and spells.

Numen draws energy as real volumes of fine glowing strands: rings of energy that curl and turn, bursts that flare up and dissolve, ghostly flames, orbs around a white-hot core, full-frame energy fields, and seven spells ready to cast, from a shockwave spreading along the ground to magic fire. Each effect is ray marched through animated 3D noise inside a box, coloured from a hot core to cool edges, and drives its own light.

Pick a preset, then make it yours: every colour, size, speed and timing is a setting you can change live in the viewport, and almost all of them can be keyed in Sequencer. Every frame is a function of the time only, so scrubbing in Sequencer and rendering with Movie Render Queue show the exact same frames.

Full-frame blue energy streaking out from a bright white centre

Quick start

  1. Enable Numen Energy in Edit > Plugins and restart the editor.
  2. Open the sample level /Numen/Maps/Numen_Showcase. In the Content Browser, use Settings > Show Plugin Content, then Plugins > Numen Content > Maps. It has 23 numbered booths, one per preset, with the settings written on the wall.
  3. Turn on Realtime in the viewport (Ctrl+R) to see the energy move in the editor, or press Play and walk around.
  4. In your own level, drop BP_Numen (Plugins > Numen Content > Blueprints) and pick an effect in its Preset dropdown.
  5. Pick a colour set in Palette, or set the four colours yourself.
The Numen sample level: rows of numbered booths, each with an energy effect
The sample level.
Contact sheet of the 23 sample booths
The 23 booths, one per preset.

Blueprints

BP_Numen (Plugins > Numen Content > Blueprints) is the easiest way in:

  1. Drop it in your level.
  2. Pick an effect in its Preset dropdown. The list has all 23 presets. The settings change at once.
  3. Tweak Volume, Motion, Look, Light and Bursts as you like. Scale the actor to make the whole effect bigger or smaller. Apply Preset brings the preset's settings back.

The Numen Energy component does the same on any actor of your own. All of it can be extended in Blueprints.

Spawn Numen is a Blueprint node for gameplay. It puts any preset at a transform. A Burst or Spell preset fires once and the actor removes itself when the energy has dissolved. Other presets stay until you destroy them, unless you set Life Span. For example: On Hit > Spawn Numen (Spell: Spell Hit) at the hit point. Change Preset and Set Palette switch an effect or its colours during gameplay, and Fire fires a burst or lights a fire.

Presets

Swirl

PresetLook
RingA ring of curling puffs around the actor's forward axis.
VortexA whirlpool with spiral arms and a bright eye.
HaloA wide, soft ring turning slowly.
WhirlA ball of curling white strands turning on itself.

Burst

PresetLook
BurstEnergy that flares up, grows and dissolves.
NovaA big blast streaking out from a white flash.
PulseA short pulse on every beat at 120 BPM.
ScatterSeveral small bursts going off around the actor.

Flame

PresetLook
Spirit FlameA ghostly flame of pale strands.
Soul FireA tall, violent flame of dark violet energy.
AuraEnergy rising around a character, hollow in the middle.
WispA single thin wisp curling up.

Orb and Field

PresetLook
OrbA ball of energy with a white core.
Power CoreA small, dense, very hot core.
Energy FieldEnergy filling the whole volume in patches.
CosmicFull-frame energy streaking out from a bright centre.

Spell

PresetLook
ShockwaveA ring of energy spreading out along the ground and fading.
Spell HitA spell hitting: a flash and a ragged splash of energy.
Side HitA spell hitting from the side: the energy splashes forward along X.
BlastEnergy blasting forward along X in puffs that spread out.
Fire BurstA puff of magic fire shooting up.
IgnitionMagic fire that catches, burns for a few seconds and dies down, on the Bursts schedule.
Ground EnergyEnergy crawling low over the ground.

Swirls turn around the actor's X axis (they face the actor's forward arrow). Side Hit and Blast fly along X, so rotate the actor to aim them. Shockwave spreads in the actor's XY plane, the ground. Flames sit on the actor, which is the ground. The other shapes are centred on it.

The seven spells: shockwave, spell hit, side hit, blast, fire burst, ignition and ground energy
The seven spells.
A ring of blue energy spreading out
Spell: Shockwave.
Ring, Vortex, Halo and Whirl
Swirl: Ring, Vortex, Halo and Whirl.
Spirit Flame, Soul Fire, Aura and Wisp
Flame: Spirit Flame, Soul Fire, Aura and Wisp.

Make it yours

A preset is only a starting point. Every setting below changes the effect live in the viewport. Most of them (colours, intensity, size, speed and most shape settings) can also be keyed in Sequencer: with a sequence open, click the key icon next to the setting in the Details panel.

To changeUse
The coloursPalette (Cyan, White, Plasma, Spirit, Void, Solar, Toxic) fills the four colours at once. Or set them yourself: Core Color (the white-hot heart), Color (the main colour), Edge Color (the thin energy at the edges) and Accent Color with Accent (threads of a second colour).
How bright it isIntensity, Core Glow (the flash at the heart), Heat (how much of the energy runs white-hot), Haze (soft glow between the strands).
Its size and shapeScale the actor, or set Size, Radius and Thickness. Swirls: Arms, Twist, Spin, Fill. Bursts and spells: Hollow, Radial, Ring (a flat ring, a shockwave), Stretch (a splash drawn out along its path). Flames: Flame Height, Taper.
The strandsStrand Scale, Strands, Sharpness, Curl, Wisps, Gaps.
How it movesTurbulence, Turbulence Scale, Evolution, Drift, Rise, Flicker. Time Scale slows down or speeds up the whole effect.
When it goes offThe Bursts schedule: on a repeat, on music beats, at exact times, or only on Fire. Growth and Life set how fast a burst grows and how long it lasts; Ignite and Life how fast magic fire catches and how long it burns.
Its lightDrive Light, Light Intensity, Light Radius: the point light follows the energy's colour and flashes on the bursts.
The same orb of energy in seven palettes: cyan, plasma, solar, toxic, void, spirit and white
One effect, seven palettes.
The same shockwave four times, with different thickness, radius, streaks and speed
One shockwave, four settings.

Bursts and Sequencer

Burst and Spell presets fire bursts, and Ignition lights its fire on the same schedule. The Bursts settings say when:

TriggerWhen a burst goes off
RepeatEvery Interval seconds from First Burst.
BeatsOn music beats: BPM and the list of Beats (1 = the first beat, at time 0).
TimesAt the exact times of the Times list, in seconds.
On FireOnly when Fire is called from Blueprint.

Fire works in every mode, on top of the scheduled bursts. Up to 8 bursts are drawn at a time (the youngest).

With Follow Sequencer ticked (the default), every Numen actor reads the time of your sequence:

To put a burst or a spell on a frame:

  1. Scrub to the frame.
  2. Select the actor and click Add Burst At Playhead. The trigger switches to Times.
  3. Click again on other frames to add more. Clear Bursts starts over.

For full manual control, tick Use Custom Time and key Custom Time yourself. Time Scale gives slow motion, and Time Offset starts the energy further along.

Movie Render Queue. Each pixel marches its ray with a small random offset that changes every sample. Render with 4 or more spatial samples for smooth strands.

Settings

Volume

Motion

Look

Light and time

Performance

Compatibility

Support

Questions and bug reports: contentcreatorassetspack@gmail.com. Tell us your engine version and, if you can, attach a screenshot of the actor's settings.

Numen by Content Creator Assets · © 2026 Tony Lopez. All rights reserved.